{"id":37418,"date":"2026-01-20T15:55:05","date_gmt":"2026-01-20T20:55:05","guid":{"rendered":"https:\/\/fulbright.edu.co\/colombian-fulbrighter-leads-research-on-bilingualism-and-gaming\/"},"modified":"2026-02-09T15:59:04","modified_gmt":"2026-02-09T20:59:04","slug":"colombian-fulbrighter-leads-research-on-bilingualism-and-gaming","status":"publish","type":"post","link":"https:\/\/fulbright.edu.co\/en\/colombian-fulbrighter-leads-research-on-bilingualism-and-gaming\/","title":{"rendered":"Colombian Fulbrighter leads research on bilingualism and gaming"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\"><strong>Video games and language learning<\/strong><\/h2>\n\n<p><\/p>\n\n<div class=\"wp-block-media-text is-stacked-on-mobile is-vertically-aligned-center\" style=\"grid-template-columns:31% auto\"><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"588\" height=\"882\" src=\"https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/understanding-second-language-user-as-gamers.png\" alt=\"\" class=\"wp-image-37275 size-full\" srcset=\"https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/understanding-second-language-user-as-gamers.png 588w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/understanding-second-language-user-as-gamers-200x300.png 200w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/understanding-second-language-user-as-gamers-470x705.png 470w\" sizes=\"auto, (max-width: 588px) 100vw, 588px\" \/><\/figure><div class=\"wp-block-media-text__content\">\n<p>The use of video games as spaces for learning second languages is the central theme of the book <em>Understanding Second Language Users as Gamers: Language as Victory,<\/em> an academic publication that analyzes the role of gaming in the development of language skills and literacy practices in digital environments.<\/p>\n<\/div><\/div>\n\n<p><\/p>\n\n<div class=\"wp-block-media-text has-media-on-the-right is-stacked-on-mobile\" style=\"grid-template-columns:auto 36%\"><div class=\"wp-block-media-text__content\">\n<p>The work was edited by<strong> Ra\u00fal Alberto Mora<\/strong>, recipient of the 2002 <strong>J. William Fulbright Scholarship,<\/strong> and developed with the support of the <em>Literacies in Second Languages Project Research Lab <\/em>(#TeamLaV). The volume brings together research based on the analysis of more than <strong>50 video games<\/strong>, ranging from classics such as <em>Atari<\/em> and <em>Super Mario<\/em> to contemporary titles such as<em> Fortnite, League of Legends, Minecraft, Valorant, and <em>FIFA<\/em>.<\/em> <\/p>\n<\/div><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"726\" height=\"970\" src=\"https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Profesor-Raul-Mora.jpg\" alt=\"\" class=\"wp-image-37276 size-full\" srcset=\"https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Profesor-Raul-Mora.jpg 726w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Profesor-Raul-Mora-225x300.jpg 225w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Profesor-Raul-Mora-528x705.jpg 528w\" sizes=\"auto, (max-width: 726px) 100vw, 726px\" \/><\/figure><\/div>\n\n<p>One of the most innovative contributions of the book is that the researchers participating in the study are themselves <strong>active gamers<\/strong>, teachers, and academic researchers. This dual status allowed them to analyze, from a longitudinal and reflective perspective, how players use English and other languages to interact, collaborate, and construct meaning within video game communities. <\/p>\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"687\" height=\"1030\" data-id=\"37280\" src=\"https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/control-gaming-fulbright-687x1030.jpg\" alt=\"\" class=\"wp-image-37280\" srcset=\"https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/control-gaming-fulbright-687x1030.jpg 687w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/control-gaming-fulbright-200x300.jpg 200w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/control-gaming-fulbright-768x1152.jpg 768w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/control-gaming-fulbright-470x705.jpg 470w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/control-gaming-fulbright.jpg 1000w\" sizes=\"auto, (max-width: 687px) 100vw, 687px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1030\" height=\"687\" data-id=\"37279\" src=\"https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/fulbright-pc-screen-1030x687.jpg\" alt=\"\" class=\"wp-image-37279\" srcset=\"https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/fulbright-pc-screen-1030x687.jpg 1030w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/fulbright-pc-screen-300x200.jpg 300w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/fulbright-pc-screen-768x512.jpg 768w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/fulbright-pc-screen-705x470.jpg 705w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/fulbright-pc-screen.jpg 1404w\" sizes=\"auto, (max-width: 1030px) 100vw, 1030px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1030\" height=\"687\" data-id=\"37278\" src=\"https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-fulbrigth-1030x687.jpg\" alt=\"\" class=\"wp-image-37278\" srcset=\"https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-fulbrigth-1030x687.jpg 1030w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-fulbrigth-300x200.jpg 300w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-fulbrigth-768x512.jpg 768w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-fulbrigth-1536x1024.jpg 1536w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-fulbrigth-1500x1000.jpg 1500w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-fulbrigth-705x470.jpg 705w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-fulbrigth.jpg 1560w\" sizes=\"auto, (max-width: 1030px) 100vw, 1030px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1030\" height=\"687\" data-id=\"37277\" src=\"https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-1030x687.jpg\" alt=\"\" class=\"wp-image-37277\" srcset=\"https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-1030x687.jpg 1030w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-300x200.jpg 300w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-768x512.jpg 768w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming-705x470.jpg 705w, https:\/\/fulbright.edu.co\/wp-content\/uploads\/2026\/01\/Gaming.jpg 1440w\" sizes=\"auto, (max-width: 1030px) 100vw, 1030px\" \/><\/figure>\n<\/figure>\n\n<p>The book offers a fresh perspective on language learning, highlighting the potential of gaming as a legitimate space for socialization, communication, and linguistic development. It also underscores the importance of recognizing these digital practices as relevant settings for education, research, and teacher training in contemporary contexts. This publication reaffirms the lasting impact of Fulbright experiences on the academic and professional trajectories of its fellows, as well as their contribution to the generation of interdisciplinary knowledge with global reach.  <\/p>\n\n<p><br\/>More information at <strong><a href=\"https:\/\/www.routledge.com\/Understanding-Second-Language-Users-as-Gamers-Language-as-Victory\/Mora\/p\/book\/9781032434131\" target=\"_blank\" rel=\"noreferrer noopener\">this link.<\/a><\/strong><\/p>\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Video games and language learning The use of video games as spaces for learning second languages is the central theme of the book Understanding Second Language Users as Gamers: Language as Victory, an academic publication that analyzes the role of gaming in the development of language skills and literacy practices in digital environments. The work [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[46],"tags":[],"class_list":["post-37418","post","type-post","status-publish","format-standard","hentry","category-general-en"],"acf":[],"_links":{"self":[{"href":"https:\/\/fulbright.edu.co\/en\/wp-json\/wp\/v2\/posts\/37418","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/fulbright.edu.co\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/fulbright.edu.co\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/fulbright.edu.co\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/fulbright.edu.co\/en\/wp-json\/wp\/v2\/comments?post=37418"}],"version-history":[{"count":1,"href":"https:\/\/fulbright.edu.co\/en\/wp-json\/wp\/v2\/posts\/37418\/revisions"}],"predecessor-version":[{"id":37419,"href":"https:\/\/fulbright.edu.co\/en\/wp-json\/wp\/v2\/posts\/37418\/revisions\/37419"}],"wp:attachment":[{"href":"https:\/\/fulbright.edu.co\/en\/wp-json\/wp\/v2\/media?parent=37418"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/fulbright.edu.co\/en\/wp-json\/wp\/v2\/categories?post=37418"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/fulbright.edu.co\/en\/wp-json\/wp\/v2\/tags?post=37418"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}